METRO CITY : Night Shift
A downloadable game for Windows
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Status | Released |
Platforms | Windows |
Release date | Nov 01, 2023 |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Author | Rik Vargard |
Genre | Adventure, Puzzle |
Made with | Blender, Adventure Game Studio |
Tags | Atmospheric, minigames, Point & Click, Sci-fi, Short, Singleplayer, Story Rich, voxel-art |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
METRO CITY.zip 403 MB
Version 13
Development log
- FAST WALKTROUGH RELEASEDDec 03, 2023
- FINAL version is now out!Nov 12, 2023
- 2 BUGs FixedNov 06, 2023
- General Updates and announcementsOct 28, 2023
Comments
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The puzzles, dialogues and plot are really good, but where this gem stands out is undoubtedly in its original pre-rendered graphics and cinematic 3D animations. As if that were not enough, the game has a lot of characters and locations, as well as some mechanics that break the classic point and click rhythm... It even has a turn-based combat system! Highly recommended
Thank you so much for your review! I'm happy you had a fine time playing my game! :)
Completely playable under linux, but maybe include a README file for installation instructions and what the files are for.
Hi elair, thanks for the feedback! Well, I didn't have the slightest idea it would work on Linux just like that.
But I know nothing about Linux, so I wouldn't know how to install the files.
The installation is very alike to Windows.
When clicking download, you get a zip archive with the the game files.
I was thinking an extra text file to clarify what each file does.
Because even if I were on windows I wouldn't know which file I have to run first, because I have no knowledge of AGS studio.
When you click to download, on the download page there's the download and install instructions displayed.
But of course I could add that little readme file just to be sure. :)
Interesting choice to use AGS for something so 3D. Downloading it now as it looks really interesting. Just wondering why you chose not to use a 3d engine since the visuals lean towards this? :) Not a complaint just curious about your process :)
Hi, that's a good question. Long story short, I'm a one-guy team, I started Blender and VoxEdit, then I wanted to make an adventure game, found AGS, great software and easy to use, discovered a great community always eager to help out. So I use Blender for backgrounds and in-game mini cinematics. Also, other game softwares I tried where a little too big for me alone at that point.