The puzzles, dialogues and plot are really good, but where this gem stands out is undoubtedly in its original pre-rendered graphics and cinematic 3D animations. As if that were not enough, the game has a lot of characters and locations, as well as some mechanics that break the classic point and click rhythm... It even has a turn-based combat system! Highly recommended
Hi elair, thanks for the feedback! Well, I didn't have the slightest idea it would work on Linux just like that. But I know nothing about Linux, so I wouldn't know how to install the files.
The installation is very alike to Windows. When clicking download, you get a zip archive with the the game files. I was thinking an extra text file to clarify what each file does. Because even if I were on windows I wouldn't know which file I have to run first, because I have no knowledge of AGS studio.
Interesting choice to use AGS for something so 3D. Downloading it now as it looks really interesting. Just wondering why you chose not to use a 3d engine since the visuals lean towards this? :) Not a complaint just curious about your process :)
Hi, that's a good question. Long story short, I'm a one-guy team, I started Blender and VoxEdit, then I wanted to make an adventure game, found AGS, great software and easy to use, discovered a great community always eager to help out. So I use Blender for backgrounds and in-game mini cinematics. Also, other game softwares I tried where a little too big for me alone at that point.
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The puzzles, dialogues and plot are really good, but where this gem stands out is undoubtedly in its original pre-rendered graphics and cinematic 3D animations. As if that were not enough, the game has a lot of characters and locations, as well as some mechanics that break the classic point and click rhythm... It even has a turn-based combat system! Highly recommended
Thank you so much for your review! I'm happy you had a fine time playing my game! :)
Completely playable under linux, but maybe include a README file for installation instructions and what the files are for.
Hi elair, thanks for the feedback! Well, I didn't have the slightest idea it would work on Linux just like that.
But I know nothing about Linux, so I wouldn't know how to install the files.
The installation is very alike to Windows.
When clicking download, you get a zip archive with the the game files.
I was thinking an extra text file to clarify what each file does.
Because even if I were on windows I wouldn't know which file I have to run first, because I have no knowledge of AGS studio.
When you click to download, on the download page there's the download and install instructions displayed.
But of course I could add that little readme file just to be sure. :)
Interesting choice to use AGS for something so 3D. Downloading it now as it looks really interesting. Just wondering why you chose not to use a 3d engine since the visuals lean towards this? :) Not a complaint just curious about your process :)
Hi, that's a good question. Long story short, I'm a one-guy team, I started Blender and VoxEdit, then I wanted to make an adventure game, found AGS, great software and easy to use, discovered a great community always eager to help out. So I use Blender for backgrounds and in-game mini cinematics. Also, other game softwares I tried where a little too big for me alone at that point.